GONK WORKS
Twelve people on one floor above a tram stop. We write our own engine, ship a game every two years and playtest in public every Thursday.
A tactical extraction game set in a flooded industrial district. Four squads, one tide table, no respawns.
Small team. Heavy hands.
No publisher, no crunch calendar, no twelve-hour builds. We know the engine down to the allocator, we greybox before we draw a single sprite, and we would rather cut a level than a weekend.
ORAH is ours: 61k lines of C++ and Lua we can read on a Monday morning.
Every game is playable in grey cubes in two weeks or it is not a game yet.
Patch notes are written by the people who wrote the code. We read every review.
TRAMVAJ
118k PLAYERSRide tram line 3 from Ilidža to Baščaršija without missing a beat. 40 stops, 40 tracks, one button.
| ENGINE | ORAH 1.4 |
| TEAM | 5 |
| DEV | 14 mo |
| REVIEWS | 93% + |
ZIMA
204k PLAYERSEight turns of daylight, a snowed-in valley and a squad that gets slower every night. Keep the fire and the map.
| ENGINE | ORAH 2.1 |
| TEAM | 9 |
| DEV | 22 mo |
| REVIEWS | 91% + |
SIGNAL / LOST
90k PLAYERSRepair a mountain radio relay with a partner who sees a different half of the wiring. Talk, or freeze.
| ENGINE | ORAH 3.0 |
| TEAM | 12 |
| DEV | 19 mo |
| REVIEWS | 96% + |
A walnut: hard shell, small core. Deterministic simulation, rollback netcode, tile lighting and a four-minute full build.
| RENDERER | Vulkan / Metal · 2D + 2.5D |
| SCRIPTING | Lua 5.4 · hot reload |
| AUDIO | Own mixer · 64 voices |
| NETCODE | Rollback · 6 frames |
| BUILD | 4 min full · 9 s incremental |
| TARGETS | Win · macOS · Linux · Switch · PS5 · Xbox |
One page, one gif, one Thursday. The room votes with playtest hours.
Playable in grey cubes within 14 days. No art, no audio, no excuses.
One level at ship quality. If it is not fun here, we stop here.
Weekly builds to the public branch. Every feature has an owner and a kill date.
Ports, accessibility, localisation to 9 languages. The engine team joins full time.
Launch day is a normal day. Patch 1.1 is planned before 1.0 goes out.
| Tech artist | Full time | Open |
| Gameplay programmer | Full time | Open |
| Producer (junior) | Contract | Closes 30 Sep |
| Narrative designer | Part time | Filled |
On site in Sarajevo. Four-day week during production, five in the last two months before a ship.
Publishers, ports, press and people who want to work here.