GONK WORKS
01 · STUDIOIndie game studio · Sarajevo

GONK WORKS

Twelve people on one floor above a tram stop. We write our own engine, ship a game every two years and playtest in public every Thursday.

IN DEVELOPMENT · 2027
SECTOR 9

A tactical extraction game set in a flooded industrial district. Four squads, one tide table, no respawns.

PEOPLE12
SHIPPED03
IN DEV01
MANIFESTO · READ ALOUD ON THURSDAYS

Small team. Heavy hands.

No publisher, no crunch calendar, no twelve-hour builds. We know the engine down to the allocator, we greybox before we draw a single sprite, and we would rather cut a level than a weekend.

01
Own the engine

ORAH is ours: 61k lines of C++ and Lua we can read on a Monday morning.

02
Greybox first

Every game is playable in grey cubes in two weeks or it is not a game yet.

03
Ship, then listen

Patch notes are written by the people who wrote the code. We read every review.

02GamesTHREE SHIPPED · ONE IN DEV
GW-012020

TRAMVAJ

118k PLAYERS
One-button rhythm runner · PC · Switch

Ride tram line 3 from Ilidža to Baščaršija without missing a beat. 40 stops, 40 tracks, one button.

ENGINEORAH 1.4
TEAM5
DEV14 mo
REVIEWS93% +
GW-022022

ZIMA

204k PLAYERS
Turn-based survival tactics · PC · PS5 · Xbox

Eight turns of daylight, a snowed-in valley and a squad that gets slower every night. Keep the fire and the map.

ENGINEORAH 2.1
TEAM9
DEV22 mo
REVIEWS91% +
GW-032024

SIGNAL / LOST

90k PLAYERS
Two-player co-op puzzle · PC · Switch · Xbox

Repair a mountain radio relay with a partner who sees a different half of the wiring. Talk, or freeze.

ENGINEORAH 3.0
TEAM12
DEV19 mo
REVIEWS96% +
03Engine · ORAHIN-HOUSE ENGINE · v3.2
ORAHIN-HOUSE ENGINE · v3.2

A walnut: hard shell, small core. Deterministic simulation, rollback netcode, tile lighting and a four-minute full build.

RENDERERVulkan / Metal · 2D + 2.5D
SCRIPTINGLua 5.4 · hot reload
AUDIOOwn mixer · 64 voices
NETCODERollback · 6 frames
BUILD4 min full · 9 s incremental
TARGETSWin · macOS · Linux · Switch · PS5 · Xbox
04ProcessPIPELINE · SIX GATES
06
Ship + patch

Launch day is a normal day. Patch 1.1 is planned before 1.0 goes out.

05NumbersTELEMETRY · SEP 2026
CH 01
0Players across three games
06Crew12 PEOPLE · ONE FLOOR
07Jobs / ScheduleRELEASE LINE · 2019 → 2027
OPEN ROLES2 OPEN
Tech artistFull timeOpen
Gameplay programmerFull timeOpen
Producer (junior)ContractCloses 30 Sep
Narrative designerPart timeFilled

On site in Sarajevo. Four-day week during production, five in the last two months before a ship.

08 · CONTACTZmaja od Bosne 7, 71000 Sarajevo
PRESS START

Publishers, ports, press and people who want to work here.

hello@gonk.works Public playtest every Thursday 19:00 · Ferhadija 23